Kel'adrin Ghetau

"As a Ru’man… I have pride of my own. Do not think I only live to kill or harm.”

— Kel'adrin to June

Kel'adrin Zeta Ghetau is a masterclass criminal, thief, assassin, and mercenary that works for the Edelian Empire. Originally a major antagonist, he imposed as the famous Corselian veterinarian Ba'gruman, but he was defeated by June Asmius during a poaching scandal to acquire gil to pay off Sylas D'voure and the EX militia. He returns after the Casmal Prison breakout and becomes one of the main protagonists of Final Fantasy XVI after joining June's party, realizing that their rematch is the only thing he can look forward too in order to boost his pride.

Kel'adrin is a Ru'man, a race of massive walking lizards originating from the deserts of Edelia.

Personality
Overly prideful and arrogant, Kel'adrin is a Ru'man with a strict attitude who does not think before acting. His sneaky manners give him very perceptive senses. As a masterclass criminal, he is extremely cunning and calculated. With his band of other criminal Ru'mans, he is known to be very stern and straightforward by ordering them to do his bidding with ease. Kel'adrin follows orders from the Edelian Empire, but he does not agree with their future goals. As a result, he seems to be neutral from their goals and would rather take matters into his own hands.

Usually, Kel'adrin does not speak much. His responses are monotone grunts and growls, and the only time he puts an effort to speak is when he needs to deliver a point, or when he is frustrated. Kel'adrin also believes physical violence solves everything; this is shown through him attacking the Casmal guards, shoving the party aside sometimes, or punching through walls and ceilings to move onward.

After acquiring a transformation gadget that allows the user to morph into any human or creature for a limited amount of time, Kel'adrin is proven to be extremely manipulative in order to maintain his disguises. He is not perfect when he is disguised however, and will carelessly mess up to reveal his position. This is proven to how June, Nex, and Mari were able to deduce his true identity based upon his appearance and comparison to Ba'gruman.

During and after his breakout from the Casmal Prison, Kel'adrin's ultimate goal is to bring pride to his race by challenging and defeating June in a rematch. After they discover that half of his entire race was wiped out because of the Edelian Empire's attack across Olion, Kel'adrin slowly begins to change his arrogant and prideful ways to join June in defeating them. He slowly begins to correct the errors of his mistakes and wholeheartedly begins to appreciate the company of June, Mari, and the others.

Appearance
Kel'adrin is a muscular, wide, and tall Ru'man that stands at 7'1" (215 cm). As a giant lizardman, Kel'adrin has a long snout with a piercing around his nose that he later removes. He is a silver scaled lizard with metal spiky pauldrons covering his shoulders. His chest is revealed to have multiple war and battle scars. He wears metal spiky ants that cover all the way down to his gigantic spiked feet.

Abilities
Kel'adrin is a colossal sized figure. As a result, he relies on sheer brute strength in order to defeat his foes. Despite being big, he is also extremely nimble, being able to use twin swords and evade the enemy with ease. This is shown through him being able to fend off June in the darkness during their first battle together. As a Ru'man, he can leap high in the air, stick on walls with his webbed hands and feet, and swing his tail as a weapon. He also has ocular night vision built within his eyes and has an immense amount of stamina.

Story
Spoiler warning: Plot and/or ending details follow.

Act I
Kel'adrin Ghetau appears very early in the story under the disguise of Ba'gruman, the Corselian famous veterinarian. After June becomes suspicious of Mari's behavior at the clinic, she sneaks in to confront her and subsequently runs into Kel'adrin threatening Mari to work faster. Kel'adrin realizes June's power and reports the details to Baron Remlet, who is then tasked to eliminate her and bring her to him alive. He sends a band of powerful Ru'mans to the Seafood Shack, but is very disappointed when they fail in capturing June alive.

He reveals himself at the Warehouse Pier when confronted by June. He removes his disguise and attacks June with his twin swords while using the darkness to his advantage. Although he is victorious at first, he becomes weakened after Nex turns on the lights to the pier, and when Mari saves Ba'gruman. He is defeated by June and is scolded for ruining Mari's innocence. He is then captured and sent away to prison.

He is mentioned once again to Drai and Killian when June meets them, using his name as an accomplishment and achievement for her strength and resolve.

Act II
Kel'adrin is revealed to be the prisoner that Cassian recommends Killian save during the Casmal Prison breakout. He teams up with Killian and Cassian to retrieve the party's weapons. He also tells Killian that he yearns for a rematch against June in order to sustain the pride of his own race. As soon as he meets with Mari and June during the breakout, he toys with their emotions, but fails to break their minds. He tells them that he will let them live until they have the free time to rematch with June.

When Cassian, Kuli, and Norm arrives with the Quetzacoatl, Kel'adrin stays behind the crossfire of the EX Elite Paratroopers. He tells them to escape without them, but is surprised when June stays behind with him. The two of them partner into a duo, defeating the paratroopers and escaping successfully. He later assists June with defending Corselia after learning that Baron wiped out half of the Ru'man race in the desert from where he used to live.